mogwia
Oct 24, 06:25 AM
america down too!! JEEEEEE :) :confused: :eek:
Bonsai1214
Sep 19, 08:56 PM
solid. probably going to go for that grip vue. got a question about it though. does it have direct access to the buttons, or does it have a button you press that presses on the button? i hope you guys understand. haha.
Sydde
Mar 20, 06:45 PM
Hang about for a moment. I think you have struck on something brilliant.
We let them trust God to cure them, from a disease He has allowed them to acquire, and there will be less of 'them', in the long run.
I like this line of thinking. Mother Nature would be amused.
Nature's cure. Scrape that pink fungus off the big rock.
We let them trust God to cure them, from a disease He has allowed them to acquire, and there will be less of 'them', in the long run.
I like this line of thinking. Mother Nature would be amused.
Nature's cure. Scrape that pink fungus off the big rock.
MikhailT
Apr 10, 10:35 AM
I don't understand why everyone seems to dislike the "new" iCal so much. Clearly, it was adopted by iPad iOS at first and now by Mac OS X Lion. Nothing new here. Nothing unexpected.
I don't remember people disliking/complaining about the iCal look on iPad at all. I tell ya, people complain just for the sake of complaining. What a crowd. :rolleyes:It doesn't look exactly the same on the iPad and an interface tuned to iOS shouldn't be used in the same away on the desktop. You can be creative with the interface controls and so on but this is too far. The colors are too distracting and much *brighter* than the one used on the iPad.
The problem that I have is that Apple seems to breaking away from their Human Interface Guidelines that every developers on the Macs platform follows. The sooner they do this, the more likely the third party apps are going to not follow it either. If every apps looks completely different, then it's going to be harder to get used to how things work on the Mac platform. Consistency is the number 1 thing that Mac OS X does successfully and if we break away from it, it's going to look ugly overnight.
I don't think people are complaining for the sake of complaining, in this case, they have a valid reason to. Not only is it look completely different, it can be distracting when you're used to all metal theme on OS X and you can't choose to disable this interface.
IMO, it's distracting, ugly and I want an option to turn this off. Otherwise, I'd just wait for a third-party app with a better interface and/or hacks to enable the *Aqua* theme.
I don't remember people disliking/complaining about the iCal look on iPad at all. I tell ya, people complain just for the sake of complaining. What a crowd. :rolleyes:It doesn't look exactly the same on the iPad and an interface tuned to iOS shouldn't be used in the same away on the desktop. You can be creative with the interface controls and so on but this is too far. The colors are too distracting and much *brighter* than the one used on the iPad.
The problem that I have is that Apple seems to breaking away from their Human Interface Guidelines that every developers on the Macs platform follows. The sooner they do this, the more likely the third party apps are going to not follow it either. If every apps looks completely different, then it's going to be harder to get used to how things work on the Mac platform. Consistency is the number 1 thing that Mac OS X does successfully and if we break away from it, it's going to look ugly overnight.
I don't think people are complaining for the sake of complaining, in this case, they have a valid reason to. Not only is it look completely different, it can be distracting when you're used to all metal theme on OS X and you can't choose to disable this interface.
IMO, it's distracting, ugly and I want an option to turn this off. Otherwise, I'd just wait for a third-party app with a better interface and/or hacks to enable the *Aqua* theme.
Dmac77
Apr 10, 12:06 AM
Yes I can drive one. I also think that if you can't drive one, you shouldn't be allowed to drive period. Automatics are just things to get you from point A to B, whereas a standard transmission car is something you use for fun, with getting from point A to B just being a side effect.
-Don
-Don
wdlove
Mar 18, 10:11 PM
Many have called for the demise of Apple, but it is still going strong. Anyone that talks against Apple does it at their peril.
Slix
May 2, 07:28 PM
Also forgot to say, isn't the Library folder hidden by default in Lion? For the standard user, why would you want to delete the files that you don't even know that are there?
Linito
Dec 4, 12:58 PM
Actually, I was thinking they were working on a car ;)
no no no think big, an airplane or a satellite maybe even a spaceshuttle :p
no no no think big, an airplane or a satellite maybe even a spaceshuttle :p
nostaws
Jan 11, 11:22 PM
If this notebook has no optical drive and no cables (as 9 to 5 mac suggests), how will customers hook up the optical drive? How will they reload/upgrade os x?
How about 10.5 on a flash drive? or a 4 gig sd card. Prices are cheap enough now. (not that I think they really will, but just floating an idea). and can't time machine work over airport?
But just for convenience, there has to be a port of some sort usb, firewire, etc.
I read that induction charging stuff. Wow, if that was the case, and it was functional, that would be cool.
I am looking for something revolutionary this time around. A la ipod, or iphone, a new product, more than just a "mini laptop."
How about 10.5 on a flash drive? or a 4 gig sd card. Prices are cheap enough now. (not that I think they really will, but just floating an idea). and can't time machine work over airport?
But just for convenience, there has to be a port of some sort usb, firewire, etc.
I read that induction charging stuff. Wow, if that was the case, and it was functional, that would be cool.
I am looking for something revolutionary this time around. A la ipod, or iphone, a new product, more than just a "mini laptop."
twoodcc
Feb 4, 05:09 PM
congrats to badlight for 1 million points!
cemetric
Aug 25, 04:58 AM
I do hope they'll ship new MacBooks in September. I've been holding off a purchase for that very reason. Anyway, new portables should ship this year... before the German government raises the VAT... :eek:
I hope the same thing, was planning on buying one to.
Is Germany going to raise their taxes ?? To how much 20% 21% Like in Belgium ... Way too high :rolleyes:
.C.
I hope the same thing, was planning on buying one to.
Is Germany going to raise their taxes ?? To how much 20% 21% Like in Belgium ... Way too high :rolleyes:
.C.
Laird Knox
Mar 28, 03:11 PM
Oh yay! These forums attract the angry Microsoft supporters, Android yahoos and now the rabid gamers are feeling insecure. We should all petition Apple to stop making compelling devices!
There is a difference between being realistic about devices and having your head in the clouds. I LOVE my apple gear and can't wait to get an ipad, but I am realistic in it's capability - it certainly isn't going to replace anything as a main device for gamers.
The iPad isn't the Jesus device that will be the be all and end all of tech....
I never said it was. You must have me confused with somebody else.
But since you bring it up... What excites me about Apple's current products is where they could be in five years. I've been talking about it since the iPhone was introduced.
Imagine having a device that fits in your pocket yet is powerful enough to handle most people's computing needs. I go to the office and drop it in a dock and my LCD screens light up with my environment. I then go home and again I have access to everything again by simply plugging it in. When I'm on the train I can still use it to do email and what not.
Motorola is partially there with the Atrix but the hardware isn't quite up to the task yet. Give it five years and I think things will be really different.
Now that doesn't mean that a pocket device will replace every PC, console and server out there. It just represents shift in general usage. While I see this as feasible in the next few years I don't see a major migration away from desktops for at least a decade. This is due more to social constraints rather than technological.
More back on the original subject:
So what's to stop somebody making a $20 game pad for iOS? The iPad takes input from the controller and displays info on dual screens.
Or even a controller that an iPhone or iPod slides into to allow use of the accelerometers in addition to the buttons.
I don't see iOS ever replacing the consoles just like PCs didn't destroy that market. I can see a lot of overlap in the markets.
Even so, the number of people that come to these forums just to piss and moan that their OS/phone/PC/console/tablet is better than the iOS device du jour is rather tiring. There is actually an interesting article in the March 2011 issue of Scientific American that talks about this very subject. I highly recommend it.
There is a difference between being realistic about devices and having your head in the clouds. I LOVE my apple gear and can't wait to get an ipad, but I am realistic in it's capability - it certainly isn't going to replace anything as a main device for gamers.
The iPad isn't the Jesus device that will be the be all and end all of tech....
I never said it was. You must have me confused with somebody else.
But since you bring it up... What excites me about Apple's current products is where they could be in five years. I've been talking about it since the iPhone was introduced.
Imagine having a device that fits in your pocket yet is powerful enough to handle most people's computing needs. I go to the office and drop it in a dock and my LCD screens light up with my environment. I then go home and again I have access to everything again by simply plugging it in. When I'm on the train I can still use it to do email and what not.
Motorola is partially there with the Atrix but the hardware isn't quite up to the task yet. Give it five years and I think things will be really different.
Now that doesn't mean that a pocket device will replace every PC, console and server out there. It just represents shift in general usage. While I see this as feasible in the next few years I don't see a major migration away from desktops for at least a decade. This is due more to social constraints rather than technological.
More back on the original subject:
So what's to stop somebody making a $20 game pad for iOS? The iPad takes input from the controller and displays info on dual screens.
Or even a controller that an iPhone or iPod slides into to allow use of the accelerometers in addition to the buttons.
I don't see iOS ever replacing the consoles just like PCs didn't destroy that market. I can see a lot of overlap in the markets.
Even so, the number of people that come to these forums just to piss and moan that their OS/phone/PC/console/tablet is better than the iOS device du jour is rather tiring. There is actually an interesting article in the March 2011 issue of Scientific American that talks about this very subject. I highly recommend it.
whatever
Nov 27, 02:11 PM
I don't know anyone who has something bigger and are just consumers and not prosumers.
Hi, my name is Joe and I'm sitting in front of a 30" ACD and I have a 22" ACD beside me. And I'm typing this from home.
I would rather see Apple lower the price of the 20" and keep all of their displays at 20" and higher.
Hi, my name is Joe and I'm sitting in front of a 30" ACD and I have a 22" ACD beside me. And I'm typing this from home.
I would rather see Apple lower the price of the 20" and keep all of their displays at 20" and higher.
AppliedVisual
Nov 15, 06:10 PM
This is not true at all. Multi-threading often introduces more problems such as race conditions, deadlocks, pipeline starvations, memory leaks, cache coherency problems. Further more, multithreaded apps are harder and take longer to debug. Also, using threads without good reason too is not efficient (context swtiching) and can cause problems (thread priorities) with other apps running. This is because threads can not yield to other threads and block if such an undesirable condition like a deadlock exists.. Like on Windows when one app has a non responsive thread and the whole system hangs.. Or like when Finder sucks and locks everything..
Yes, yes, all true... Somewhat. True in the sense of how a lot of programmers approach current threading problems and various development theories. And we're currently limited by our development tools and the operating systems to a certain degree.
Also, multithreading behaves differently on different platforms with different language environments. Java threading might behave differently than p-threads (C-based) on the same system (OS X).. I am a prfessional developer etc..
Yes, but so many things behave differently from one platform to another. How is writing a low-level thread management system for each platform different than writing the core functions of a 3D graphics engine that can run cross-platform and take advantage of various differences or feature - OpenGL, Direct3D, 3DNow, etc.. Cross-platform development always has its issues as do using different development tools. You obviously know this as do many programmers, so what's the point of the doom and gloom? It's always been this way and is just a part of the development process.
Massively multithreaded apps do exist and have been written for various platforms over the years. Here in Windows and OSX land programmers go into panic mode when multithreading is mentioned. Yet SGI had Irix scaled to 256 CPUs and visulization apps utilizing multithreading on individual systems as well as across cluster nodes and displaying images built by multiple graphics pipes using multithreaded OpenGL that could scale from 1 to 16 graphics pipes and any number of CPUs.
Anyway, my whole point is that the software industry will eventually have to tackle this problem head on and will overcome it. I just don't understand the current resistance and denial exhibited by so many "developers". The hardware is coming, in many situations it's already here... Why fight it? It's time to look at threads in a new light (for many). Upcoming CPU roadmaps place newer quad-core chips in the market in mid '07 with common Xeon and Opteron workstations/servers moving to quad-CPU (16-core) with 45nm process and lower wattage. 8-core CPUs to arrive in '08, 12 and 16 cores per CPU in late '08 or early '09...
MHz isn't increasing and the consumer still wants the next version of their game or video editor to run twice as fast with more features on the new stystem they just bought, which now has 32 cores instead of 18 cores and they'll switch to a competitor's product if you take more than two or three months to ship your software update... What do you do?
Yes, yes, all true... Somewhat. True in the sense of how a lot of programmers approach current threading problems and various development theories. And we're currently limited by our development tools and the operating systems to a certain degree.
Also, multithreading behaves differently on different platforms with different language environments. Java threading might behave differently than p-threads (C-based) on the same system (OS X).. I am a prfessional developer etc..
Yes, but so many things behave differently from one platform to another. How is writing a low-level thread management system for each platform different than writing the core functions of a 3D graphics engine that can run cross-platform and take advantage of various differences or feature - OpenGL, Direct3D, 3DNow, etc.. Cross-platform development always has its issues as do using different development tools. You obviously know this as do many programmers, so what's the point of the doom and gloom? It's always been this way and is just a part of the development process.
Massively multithreaded apps do exist and have been written for various platforms over the years. Here in Windows and OSX land programmers go into panic mode when multithreading is mentioned. Yet SGI had Irix scaled to 256 CPUs and visulization apps utilizing multithreading on individual systems as well as across cluster nodes and displaying images built by multiple graphics pipes using multithreaded OpenGL that could scale from 1 to 16 graphics pipes and any number of CPUs.
Anyway, my whole point is that the software industry will eventually have to tackle this problem head on and will overcome it. I just don't understand the current resistance and denial exhibited by so many "developers". The hardware is coming, in many situations it's already here... Why fight it? It's time to look at threads in a new light (for many). Upcoming CPU roadmaps place newer quad-core chips in the market in mid '07 with common Xeon and Opteron workstations/servers moving to quad-CPU (16-core) with 45nm process and lower wattage. 8-core CPUs to arrive in '08, 12 and 16 cores per CPU in late '08 or early '09...
MHz isn't increasing and the consumer still wants the next version of their game or video editor to run twice as fast with more features on the new stystem they just bought, which now has 32 cores instead of 18 cores and they'll switch to a competitor's product if you take more than two or three months to ship your software update... What do you do?
Demon Hunter
Nov 15, 03:31 PM
I guess this is fairly boring news for gamers, if Quake is any indication...
milo
Sep 6, 07:38 AM
yeah hopefully by at least the 26th or the 12th. but by speculating that it's going to happen the following week hasn't worked for anyone yet
Anyone speculating it would happen before about now was on crack. Go to a site like Apple Insider, they don't make the "every week" predictions like Thinksecret does. A shipment of minis came in the fifth, my guess would be that they won't announce them at the event (but maybe I'm wrong), but will just do a press release a few days after.
Anyone speculating it would happen before about now was on crack. Go to a site like Apple Insider, they don't make the "every week" predictions like Thinksecret does. A shipment of minis came in the fifth, my guess would be that they won't announce them at the event (but maybe I'm wrong), but will just do a press release a few days after.
AppleIntelRock
Dec 31, 12:18 AM
I'm still not toally sold on the whole iTv thing. Hopefully an apple TV would have one of these built in. $299 seems very expensive for such low quality files.
Kadman
Mar 25, 09:04 PM
This is interesting and it'll be fun to geek around with it. However, games of this type (and most traditional console game styles for that matter) just aren't conducive to tablet control types, regardless if it's touch or motion controlled. The precision is just lacking for any serious gaming. However, casual game play shouldn't prove to be too frustrating control-wise. In this specific situation I'd be willing to go out on a limb and state that more people will buy it for the eye candy or showing off what the platform can do vs those who actually put serious play time into it. Just my thoughts.
Still looks great and I've found my new iPad 2 demo (once it's updated) ;)
Still looks great and I've found my new iPad 2 demo (once it's updated) ;)
jaikob
Apr 21, 11:37 AM
Does anyone else really just not care about this? I could care less. It's not like the info is going to end up in China.
cwerdna
Dec 5, 01:55 AM
According to http://news.zdnet.com/2100-9595_22-6140649.html "SanDisk tied Apple Computer, with 39 percent of all MP3 players sold for the week, but the similarities end there. iPods led all manufacturers with 66 percent of dollars spent in the category, while SanDisk had 18 percent...
Those figures do not include iPods sold directly from Apple, which does not release sales figures from Apple.com or Apple stores...
Microsoft's much-ballyhooed MP3 player, the Zune, captured 2.1 percent of units sold, tying with Disney and coming in behind Apple, SanDisk, Creative and Memorex."
Those figures do not include iPods sold directly from Apple, which does not release sales figures from Apple.com or Apple stores...
Microsoft's much-ballyhooed MP3 player, the Zune, captured 2.1 percent of units sold, tying with Disney and coming in behind Apple, SanDisk, Creative and Memorex."
Bonte
Apr 2, 07:34 PM
I love this ad, it has the sentiment of the Think Different ads and shows off its technical capabilities and apps, nice work!
iGav
Apr 10, 03:12 PM
Yes in terms of quick shifting a sequential gearbox is it.
To be fair... it's not just about the speed of the shift. It's also the fact that (in a double-clutch anyway) it opens up a different approach to driving compared to a conventional manual, for example you can downshift as you left foot brake whilst turning in and balancing the car on both the throttle and the brake through the corner, whilst also changing back up, all the time without upsetting the balance of the car. It's a different approach, but no less challenging than a conventional manual.
But it's also like what robbie has pointed out, many modern ECU's no longer allow a driver to heel-and-toe because as soon as the brake pedal is depressed, it overrides the accelerator, so you can't blip the throttle, coupled with the generally tardy throttle response of drive-by-wire anyway, you could end up with a situation whereby it's impossible to actually heel-in-toe at all.... never mind left foot brake.
Have to say, whenever these threads crop up, I'm alway left with the opinion that in the U.S., being able to depress a clutch and move a stick at the same time is seen as some kind of divine talent... :p :p :p For the record, I can drive a manual, but then so did my granma. ;) :p
To be fair... it's not just about the speed of the shift. It's also the fact that (in a double-clutch anyway) it opens up a different approach to driving compared to a conventional manual, for example you can downshift as you left foot brake whilst turning in and balancing the car on both the throttle and the brake through the corner, whilst also changing back up, all the time without upsetting the balance of the car. It's a different approach, but no less challenging than a conventional manual.
But it's also like what robbie has pointed out, many modern ECU's no longer allow a driver to heel-and-toe because as soon as the brake pedal is depressed, it overrides the accelerator, so you can't blip the throttle, coupled with the generally tardy throttle response of drive-by-wire anyway, you could end up with a situation whereby it's impossible to actually heel-in-toe at all.... never mind left foot brake.
Have to say, whenever these threads crop up, I'm alway left with the opinion that in the U.S., being able to depress a clutch and move a stick at the same time is seen as some kind of divine talent... :p :p :p For the record, I can drive a manual, but then so did my granma. ;) :p
gkarris
Nov 29, 09:08 AM
you know, I'm trying to figure out why the Zune is so universally hated, and I can't.
I mean, yes it's Microsoft, but given the success of the xBox I would have thought some faith had been restored in them. I mean no one has even used the damn thing yet and their panning it as if it's the worse mp3 ever released. Yes, it's meant to go head to head with the iPod, and yes, it will probably fail, but why are we not giving credit where it's due?
The 3 days/3 plays thing is kinda bunk, but the wifi sharing in the first place is a pretty neat idea. How many of you use iTunes sharing at work or in the dorm? Wouldn't it be nice if your iPods could do the same?
And what's wrong with a larger screen that works in both landscape and portrait? I have a feeling that were the iPod to have gotten this functionality first everyone would be tripping over their credit cards to order one.
I dunno, just seems like everyone is getting overly excited on joining the "trash the zune" bandwagon that they aren't willing to give any credit where it's due.
I couldn't wait for Bungie's "Halo" (Bungie started out on Macs and made great games for them). But my fear was trying to update my PC and drivers again and again. Then, it was to come out for XBox! No more trying to get the hardware to work with the software, as it's designed for a game console. MS did great here with the XBox...
I looked at the Zune forum and the users are having problems putting vidoes into Zune. One user said this was the "easy" fix:
Posts: 27
I mean, yes it's Microsoft, but given the success of the xBox I would have thought some faith had been restored in them. I mean no one has even used the damn thing yet and their panning it as if it's the worse mp3 ever released. Yes, it's meant to go head to head with the iPod, and yes, it will probably fail, but why are we not giving credit where it's due?
The 3 days/3 plays thing is kinda bunk, but the wifi sharing in the first place is a pretty neat idea. How many of you use iTunes sharing at work or in the dorm? Wouldn't it be nice if your iPods could do the same?
And what's wrong with a larger screen that works in both landscape and portrait? I have a feeling that were the iPod to have gotten this functionality first everyone would be tripping over their credit cards to order one.
I dunno, just seems like everyone is getting overly excited on joining the "trash the zune" bandwagon that they aren't willing to give any credit where it's due.
I couldn't wait for Bungie's "Halo" (Bungie started out on Macs and made great games for them). But my fear was trying to update my PC and drivers again and again. Then, it was to come out for XBox! No more trying to get the hardware to work with the software, as it's designed for a game console. MS did great here with the XBox...
I looked at the Zune forum and the users are having problems putting vidoes into Zune. One user said this was the "easy" fix:
Posts: 27
yac_moda
Jul 19, 07:15 PM
Apple is up 8.6 % after hours :eek: :eek: :eek:
Does anybody think the stock pricing in the last 3 days was insider trading that indicated the coming good results.
I can't tell but looking at the 5 days chart -- maybe :confused:
Does anybody think the stock pricing in the last 3 days was insider trading that indicated the coming good results.
I can't tell but looking at the 5 days chart -- maybe :confused:
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